Rewards and Reward Strategies

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This article describes the reward mechanisms used in SlimLukeGames products and the strategies behind their design. Rewards are a core element of player engagement, motivation, and retention.

The concepts described here apply across multiple products and game modes, and may be adapted depending on local regulations, operator preferences, and product configuration.

Reward Types

In SlimLukeGames systems, rewards are not limited to physical items.

Typical reward types include:

  • Tickets - virtual or physical ticket equivalents used for redemption systems
  • Coins - real currency
  • Tokens - non-monetary units used for progression or access
  • Coupons - discount or promotional vouchers
  • Credits - playable credits
  • Other prizes - operator-defined rewards

Reward Strategies

SlimLukeGames products support multiple reward strategies that define how and when rewards are granted.

Classic

The Classic strategy uses a fixed conversion between score and rewards.

Rewards are calculated using a simple points-to-reward ratio, with an optional guaranteed minimum payout.

Characteristics:

  • Simple and transparent
  • Familiar arcade-style behavior
  • Predictable reward scaling

Fixed

The Fixed strategy grants a predefined number of rewards for each game, regardless of the achieved score.

Characteristics:

  • Fully predictable payouts
  • Independent of player skill
  • Useful for promotions, testing, or training scenarios

Direct

The Direct strategy places rewards directly within the game environment, allowing the player to collect them during gameplay.

Collecting rewards is optional and independent of the final score.

Notes:

  • A player may achieve a high score while collecting few rewards
  • Encourages exploration and decision-making

Characteristics:

  • Decouples score from rewards
  • Adds an additional gameplay layer
  • Increases variability between plays

Thresholds

The Threshold strategy awards for reaching predefined score milestones.

Each threshold grants a specific number of tickets. Rewards from all achieved thresholds are cumulative.

Example:

  • Threshold 1 reached → tickets from threshold 1 awarded
  • Threshold 2 reached → tickets from threshold 1 + 2 awarded
  • Threshold 3 reached → tickets from threshold 1 + 2 + 3 awarded

Characteristics:

  • Strong motivation to reach higher milestones
  • Clear performance goals
  • Encourages skill improvement

Smart

The Smart strategy dynamically adjusts reward calculation based on historical game data.

It combines elements of the Fixed and Classic strategies to maintain a target average payout while preserving performance-based rewards.

Operation principle:

  • The system calculates the average score from previous games
  • Based on this average, it automatically adjusts the points-to-reward ratio
  • Future games are rewarded in a way that converges toward a desired average payout

Key properties:

  • Each game influences future reward calculations
  • The system adapts over time to player behavior
  • Maintains controlled ticket output without removing skill influence

Characteristics:

  • Self-balancing reward economy
  • Suitable for long-term deployments

Regulatory and Operational Considerations

Depending on the region and deployment context:

  • Physical prizes may be restricted or regulated
  • Ticket-based systems may be undesirable or obsolete
  • Digital-only rewards can simplify compliance