User contributions for Matt
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5 March 2026
- 09:4409:44, 5 March 2026 diff hist +2,727 N Cyberboxer changelog Created page with "== v0.3.0 (2025-02-07)== * first public beta release == v0.4.0 (2025-03-06) == * ServoTravelStopDelay adjustment due to mechanism design * new 06.webp and 07.webp avatars * changing forceFactor automatically resets leaderboard * video quality improvements * antiretension effects for GUI elements * color FX (hue wheel movement) for leaderboard entries * fix for WiFi config crash * adjusted initialAllTimeScores * QR code for leaderboard * sharing location.txt with server..." current
16 December 2025
- 14:4614:46, 16 December 2025 diff hist +306 Leaderboard Merger →Configuration file current
- 14:4314:43, 16 December 2025 diff hist +167 Leaderboard Merger →Configuration file
- 14:3414:34, 16 December 2025 diff hist +4 Leaderboard Merger No edit summary
- 14:1414:14, 16 December 2025 diff hist +48 Leaderboard Merger →Connection Scenarios
- 14:1114:11, 16 December 2025 diff hist +218 Leaderboard Merger No edit summary
- 14:0214:02, 16 December 2025 diff hist 0 Leaderboard Merger →Global Scenario
- 14:0114:01, 16 December 2025 diff hist +21 Leaderboard Merger No edit summary
- 13:4613:46, 16 December 2025 diff hist +6 Leaderboard Merger No edit summary
- 13:4213:42, 16 December 2025 diff hist +2,153 N Leaderboard Merger Created page with "Leaderboard Merger is a standalone hardware device responsible for collecting leaderboard data from a defined set of boxer machines, merging those results into a single ranking, and presenting the combined leaderboard on its own display. The device operates independently from the boxer machines and periodically synchronizes data according to the selected connection scenario. == Machine List Configuration == Leaderboard Merger requires a configuration file containing a..."
- 10:2510:25, 16 December 2025 diff hist +90 Rewards and Reward Strategies No edit summary current
- 10:2210:22, 16 December 2025 diff hist +3,448 N Rewards and Reward Strategies Created page with "This article describes the reward mechanisms used in SlimLukeGames products and the strategies behind their design. Rewards are a core element of player engagement, motivation, and retention. The concepts described here apply across multiple products and game modes, and may be adapted depending on local regulations, operator preferences, and product configuration. == Reward Types == In SlimLukeGames systems, rewards are not limited to physical items. Typical reward t..."
- 09:3709:37, 16 December 2025 diff hist −423 Main Page No edit summary current